

In 2004-2005 the console market was really booming and the PC market - you know, when digital distribution wasn’t as developed as it is now - the PC market was really declining. What happened?We were very busy with Overlord for a while, and we’re a small studio so we can really only focus on one project at a time.Īlso, the games market has really changed. It’s been awhile since we’ve seen an Age of Wonders game - roughly 11 years, I think. The fact that Markus "Notch" Persson partially financed the game's development probably helped, too.

To hear him tell it, this sprawling 4X strategy game exists because the game industry has evolved to a point where developers - especially PC game developers - can feasibly fund and distribute their own games without having to convice a publisher that a project is worthwhile. He's the managing director & co-owner of Triumph Studios, in addition to his duties as lead designer on Age of Wonders 3. Triumph released Age of Wonders 3 on Steam last month after letting the Age of Wonders franchise lie fallow for nearly 11 years, and since they published it themselves - the studio's first self-published game in its 17-year history - the folks at Triumph who aren't working on keeping the game's multiplayer servers stable or launching patches to shore up player-exposed flaws are handling community outreach or making deals to license the game for release in other territories. The entire release craziness, all the post-release things not ’s all been a good ride." "I’m exhausted, but otherwise I’m pretty okay. "There's a whole lot of things still going on right now," he tells me, and I believe it - I can hear the familiar drone of a busy office in the background. It's late in the day when he answers my Skype call - roughly half past seven in the Netherlands, where Triumph Studios is based - but that's not his only excuse.


Age of Wonders 3 lead designer Lennart Sas sounds tired.
